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Pirate's Secret Chamber - texturing, lighting, rendering and composition

For this project, I had to pick out a hero asset and supporting secondary assets to create a good looking composition, interesting camera movement, lighting, shading, and surfacing. All the stuff in the picture was made by me except the models, as it was provided, all we had to do was shading, texturing, lighting, rendering, and composition. This project was fun because I need to manage time to make sure that all surfacing, rendering (100 frames) of camera animation and then compositing must be done in the duration of 2 weeks.

Pirate's Secret Chamber - texturing, lighting, rendering and composition