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The Hands of a Carpenter - Still life project. Modelling, Texturing, Lighting, Compositing.

This is the final project for the second year of uni, I had to find an object to take a photo of in the photo studio and then replicate that in 3D. The still life picture was inspired by day to day life in my household because my dad is a carpenter, I want to relieve the memory of my childhood in this picture.

I modeled in Maya, and do the detailing in Z-brush. I use Z-Brush to assist in the creation of the displacement maps, and the image is rendered with Vray.

I use Nuke for color grading, color correction and overall comping elements in the still life picture.

Topology of the models

Topology of the models

Studio photo shot setup

Studio photo shot setup

3D scene setup

3D scene setup